BrainTrain
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struct holding the camera for the multi-rendering passes. Also holds the program vector for the post process pass. pass0Color, pass0depth, passPostProcess, program array, count programArray The program vector is used by the KeyHandler and the InteractionItems for changing the postprocess programs More...
#include <UtilFunctions.h>
Public Attributes | |
osg::ref_ptr< osg::Camera > | pass_0_color |
Camera for the first pass, renders the ColorBuffer to Texture. More... | |
osg::ref_ptr< osg::Camera > | pass_0_depth |
Camera for the first pass, renders the DepthBuffer to Texture. More... | |
osg::ref_ptr< osg::Camera > | pass_PostProcess |
PostProcess Camera, uses the texture from the first pass to create various effects. More... | |
std::vector< osg::ref_ptr < osg::Program > > | programs |
vector with the avaible postprocess programs More... | |
struct holding the camera for the multi-rendering passes. Also holds the program vector for the post process pass. pass0Color, pass0depth, passPostProcess, program array, count programArray The program vector is used by the KeyHandler and the InteractionItems for changing the postprocess programs
Definition at line 56 of file UtilFunctions.h.
osg::ref_ptr<osg::Camera> brtr::RenderingPipeline::pass_0_color |
Camera for the first pass, renders the ColorBuffer to Texture.
Definition at line 57 of file UtilFunctions.h.
osg::ref_ptr<osg::Camera> brtr::RenderingPipeline::pass_0_depth |
Camera for the first pass, renders the DepthBuffer to Texture.
Definition at line 58 of file UtilFunctions.h.
osg::ref_ptr<osg::Camera> brtr::RenderingPipeline::pass_PostProcess |
PostProcess Camera, uses the texture from the first pass to create various effects.
Definition at line 59 of file UtilFunctions.h.
std::vector<osg::ref_ptr<osg::Program> > brtr::RenderingPipeline::programs |
vector with the avaible postprocess programs
Definition at line 60 of file UtilFunctions.h.