The Technique for the cel-shading effect.
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| CelShadingTechnique (osg::Material *material, osg::LineWidth *lineWidth, bool secondPass, std::string vertSource) |
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The Technique for the cel-shading effect.
- Author
- Gleb Ostrowski
- Version
- 1.0
- Date
- 2014
- Copyright
- GNU Public License.
Definition at line 22 of file CelShading.cpp.
brtr::CelShadingTechnique::CelShadingTechnique |
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osg::Material * |
material, |
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osg::LineWidth * |
lineWidth, |
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bool |
secondPass, |
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std::string |
vertSource |
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) |
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inline |
void brtr::CelShadingTechnique::define_passes |
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inlineprotected |
osg::ref_ptr<osg::LineWidth> brtr::CelShadingTechnique::_lineWidth |
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private |
osg::ref_ptr<osg::Material> brtr::CelShadingTechnique::_material |
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private |
bool brtr::CelShadingTechnique::_secondPass |
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private |
std::string brtr::CelShadingTechnique::_toonTex |
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private |
std::string brtr::CelShadingTechnique::_vertSource |
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private |
The documentation for this class was generated from the following file: