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void | initBench (const double plength) |
| initialize the bench More...
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ref_ptr< Material > | createIronMaterial () |
| create the material for iron objects More...
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ref_ptr< Material > | createWoodMaterial () |
| create the material for wood objects More...
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ref_ptr< Group > | createLeg () |
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ref_ptr< Group > | createBar () |
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ref_ptr< Group > | createSeat (const double width) |
| creates the seat More...
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ref_ptr< Group > | createArmrest (double radius, double width, double length, double totalwidth) |
| creates the armrest More...
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ref_ptr< Geometry > | createArmrestSidesFrontBack (double radius, double width, int lsteps, int wsteps, bool flip=true) |
| creates the front/back for the armrest More...
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ref_ptr< Geometry > | createArmrestSidesLeftRight (double length, double width, int lsteps, int wsteps, bool flip=true) |
| creates the left/rigth for the armrest More...
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ref_ptr< DrawElementsUInt > | getPrimitiveSetforARectangle (int lsteps, int wsteps) |
| creates a primitives set for the getRectangle function More...
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Bench class, creates a bench Object.
creates a bench with a given length at a given position. The length has to be between 2 and 30
- Author
- Marcel Felix
- Version
- 1.0
- Date
- 2014
- Copyright
- GNU Public License.
Definition at line 24 of file Bench.h.