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brtr::CelShading Member List

This is the complete list of members for brtr::CelShading, including all inherited members.

_lineWidthbrtr::CelShadingprivate
_materialbrtr::CelShadingprivate
_secondPassbrtr::CelShadingprivate
_vertSourcebrtr::CelShadingprivate
CelShading(bool secondPass=true, std::string vertSource="celShader.vert")brtr::CelShading
CelShading(const CelShading &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)brtr::CelShading
define_techniques()brtr::CelShadingprotected
META_Effect(null, CelShading,"CelShading","This effect implements a technique called 'Cel-Shading' to produce a ""cartoon-style (non photorealistic) rendering. Two passes are required: ""the first one draws solid surfaces, the second one draws the outlines. ""Vertices Shader, Toon Texture pass can be customize upon creating.","Marco Jez; OGLSL port by Mike Weiblen, adaptions by Gleb Ostrowski ")brtr::CelShading
~CelShading()brtr::CelShadinginlineprotectedvirtual