BrainTrain
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This is the complete list of members for brtr::CelShading, including all inherited members.
_lineWidth | brtr::CelShading | private |
_material | brtr::CelShading | private |
_secondPass | brtr::CelShading | private |
_vertSource | brtr::CelShading | private |
CelShading(bool secondPass=true, std::string vertSource="celShader.vert") | brtr::CelShading | |
CelShading(const CelShading ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | brtr::CelShading | |
define_techniques() | brtr::CelShading | protected |
META_Effect(null, CelShading,"CelShading","This effect implements a technique called 'Cel-Shading' to produce a ""cartoon-style (non photorealistic) rendering. Two passes are required: ""the first one draws solid surfaces, the second one draws the outlines. ""Vertices Shader, Toon Texture pass can be customize upon creating.","Marco Jez; OGLSL port by Mike Weiblen, adaptions by Gleb Ostrowski ") | brtr::CelShading | |
~CelShading() | brtr::CelShading | inlineprotectedvirtual |